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@@ -1,9 +1,11 @@
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import * as THREE from "three"
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'
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-import { Object3D } from "three";
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+import { Object3D, Camera } from "three";
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import { GameController } from "./controller"
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+//let step=0;
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+
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export class FooGame {
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@@ -14,12 +16,25 @@ export class FooGame {
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cam_fov = 70; //视角大小
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cam_aspect = window.innerWidth / window.innerHeight;
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+ mouseX = 0;
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+ mouseY = 0;
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+ mouseXOnMouseDown = 0;
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+ currentRotationX = 0;
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+ currentRotationXOnMouseDown = 0;
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+
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+ step = 0;
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+
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+
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+ windowHalfX = window.innerWidth / 2;
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+ windowHalfY = window.innerHeight / 2;
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+
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loader: GLTFLoader;
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updateMap: Object;
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controller: GameController;
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+
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constructor() {
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this.camera = new THREE.PerspectiveCamera(this.cam_fov, this.cam_aspect, 0.01, 10)
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this.camera.position.x = 0;
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@@ -33,6 +48,9 @@ export class FooGame {
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document.body.appendChild(this.renderer.domElement);
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+ document.addEventListener('mousedown', this.onDocumentMouseDown, false);
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+ //document.body.addEventListener('mousemove', this.onDocumentMouseMove);
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+
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this.loader = new GLTFLoader();
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this.updateMap = {};
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@@ -43,18 +61,44 @@ export class FooGame {
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//this.loadScene();
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}
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- bindKeyAction(box: Object3D) {
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+ onDocumentMouseDown = (event: MouseEvent) => {
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+ event.preventDefault();
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+ //保证监听拖拽事件
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+ document.addEventListener('mousemove', this.onDocumentMouseMove, false);
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+ document.addEventListener('mouseup', this.onDocumentMouseUp, false);
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+ this.mouseXOnMouseDown = event.clientX - this.windowHalfX;
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+ this.currentRotationXOnMouseDown = this.currentRotationX;
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+ }
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+
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+ onDocumentMouseMove = (event: MouseEvent) => {
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+ this.mouseX = event.clientX - this.windowHalfX;
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+ this.mouseY = event.clientY - this.windowHalfY;
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+ this.currentRotationX = this.currentRotationXOnMouseDown + (this.mouseX - this.mouseXOnMouseDown) * 0.01;
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+ //game.camera.rotation.x += (this.currentRotationX - game.camera.rotation.x);
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+ game.camera.rotation.y += (this.currentRotationX - game.camera.rotation.y);
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+ }
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+
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+ onDocumentMouseUp = (event: MouseEvent) => {
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+ document.removeEventListener('mousemove', this.onDocumentMouseMove);
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+ }
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+
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+ bindKeyAction(camera: Camera) {
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this.controller.onKey_A(() => {
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- if (box) box.position.x -= 0.1;
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+ if (Camera) camera.position.x -= 0.1;
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});
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this.controller.onKey_D(() => {
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- if (box) box.position.x += 0.1;
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+ if (Camera) camera.position.x += 0.1;
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});
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this.controller.onKey_S(() => {
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- if (box) box.position.z += 0.1;
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+ if (Camera) camera.position.z += 0.1;
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});
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this.controller.onKey_W(() => {
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- if (box) box.position.z -= 0.1;
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+ if (Camera) camera.position.z -= 0.1;
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+ });
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+ this.controller.onKey_Space(() => {
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+ if (Camera)
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+ this.step += 0.07
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+ camera.position.y = 3 + (0.5 * Math.abs(Math.sin(this.step)))
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});
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}
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@@ -62,7 +106,9 @@ export class FooGame {
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animate() {
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requestAnimationFrame(() => {
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this.animate();
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+
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});
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+
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this.updateObjects(this.scene);
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this.renderer.render(this.scene, this.camera);
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}
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@@ -116,8 +162,13 @@ let game = new FooGame();
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game.loadScene(() => {
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let box = game.scene.getObjectByName("Box");
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+ //let cam=game.scene.getObjectByName("Camera");
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+
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+ // if(game.camera){
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+ // game.bindKeyAction(game.camera);
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+ // }
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if (box) {
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- game.bindKeyAction(box);
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+ game.bindKeyAction(game.camera);
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game.setUpdate(box, (obj: Object3D) => {
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//game.camera.rotateOnAxis(obj.position, 0.01)
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//obj.position.x += performance.now() * 0.000001;
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