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@@ -1,6 +1,6 @@
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import * as THREE from "three"
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'
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-import { Object3D } from "three";
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+import { Object3D, Mesh, ShaderMaterial } from "three";
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import { GameController } from "./controller"
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@@ -114,16 +114,53 @@ export class FooGame {
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let game = new FooGame();
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+let vertexShader = `
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+uniform float time;
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+varying vec3 vPos;
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+void main() {
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+ vPos=position;
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+ vPos.x += sin(time * vPos.z) * 2.0;
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+ vPos.y += cos(time * vPos.z) * 2.0;
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+ //vPos.z += tan(time * vPos.z) * 4.0;
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+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+}
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+`;
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+
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+let fragmentShader = `
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+varying vec3 vPos;
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+void main() {
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+ gl_FragColor = vec4( vPos, 1.0 );
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+}
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+`;
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+
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game.loadScene(() => {
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let box = game.scene.getObjectByName("Box");
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if (box) {
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game.bindKeyAction(box);
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+ let mat:ShaderMaterial;
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+ if (box instanceof Mesh) {
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+ let mesh: Mesh = box;
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+
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+ mat = new ShaderMaterial({
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+ uniforms: {
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+ time: {
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+ value: 0
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+ }
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+ },
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+ vertexShader: vertexShader,
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+ fragmentShader: fragmentShader
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+ });
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+ mesh.material = mat;
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+ }
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+
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game.setUpdate(box, (obj: Object3D) => {
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//game.camera.rotateOnAxis(obj.position, 0.01)
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//obj.position.x += performance.now() * 0.000001;
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//obj.position.z += performance.now() * 0.000001;
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obj.rotateY(0.01);
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+
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//game.camera.lookAt(obj.position)
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+ mat.uniforms.time.value = performance.now()/500;
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});
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}
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})
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